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Drawing > Design> UX

A bit about me

When I was a kid, I liked to draw, and my dad put me in a community art class. It was 6 middle aged women and 12 year old me, and it was wonderful. One week the teacher mentioned that you could actually make money as an artist doing graphic design. I thought that sounded boring.

But in high school, my friends all wanted posters and t-shirts for their ska bands that were poised for global fame. Suddenly design was cool. And it turned out to be fun.

Later, after a premature attempt at teaching high school history, I picked up some design classes at the local community college. There one of my teachers recommended me for an internship.

There I got to work on an actual page on a Nintendo website, and do some print work for Microsoft. Having a little bit of Microsoft and Nintendo in my portfolio right out of the gate was a lucky break. I was able to find increasingly significant work, build a strong resume.

Over time I grew out of work that was primarily supposed to be cool to work that was primarily supposed to accomplish a lot of complex tasks. Helping data scientists navigate Microsoft and Google's Cloud environments, and lately, getting a fintech startup off the ground.

Diversity

As a potential employee, I value working with all kinds of people—across race, gender, orientation, disability, neurotype, background, and belief. 

I work best with teams that believe diversity isn’t a checkbox, but a strength—that trans people, immigrants, and people of color belong, and that accessibility isn’t optional. 

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